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      <image:caption>A large scale battle between the Wildlanders and the Necromas factions.</image:caption>
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      <image:caption>The three chieftains, Mika, Sage and Char, each representing their faction and associated biome.</image:caption>
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      <image:caption>A shrine under control of the Red player.</image:caption>
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      <image:caption>Wildlanders making a stand against AI created “waves” of enemies in the “Survival” game mode.</image:caption>
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      <image:caption>Since Waparty was developed in the Unity Engine, nearly all code and scripts were written in C#.</image:caption>
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      <image:caption>Official Website Steam XBox Playstation Store</image:caption>
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      <image:caption>The party of four mercenaries about to enter the city of Grant.</image:caption>
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      <image:caption>Overview of the Alchemy system. Combining the four bodily humours would result in a Catalyst.</image:caption>
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      <image:caption>A combat encounter in the Harbour.</image:caption>
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      <image:caption>The Duelist Class, using Rapiers in their main hand and Parrying Daggers or Pistols in their off-hand.</image:caption>
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      <image:caption>A common Mephistian Cultist, a standard enemy to the player when exploring Black Legend.</image:caption>
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      <image:caption>The player standing in a small cemetary behind the church, near a gate that only opens one way.</image:caption>
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      <image:caption>An advantage of working in Unreal Engine 4 is the ease of access that the Blueprint system allows for both prototyping as well as development.</image:caption>
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      <image:caption>Official Website Steam XBox Playstation Store Nintendo E-Shop</image:caption>
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      <image:caption>“Captain… ready for Planetfall”</image:caption>
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      <image:caption>A typical battle scene with a variety of units and objects to use for cover or deal explosive damage.</image:caption>
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      <image:caption>Official Website Paradox Website Steam XBox Playstation Store</image:caption>
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      <image:caption>The Book of the Dead, ready to revive the souls of the fallen… for a price.</image:caption>
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      <image:caption>The original version of “Rags to Riches”, now no longer available.</image:caption>
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      <image:caption>The Rags to Riches app, having given 4 rewards to the player.</image:caption>
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      <image:caption>C# is excellent for creating simple apps like this.</image:caption>
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      <image:caption>Official Website Steam Reddit Post</image:caption>
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      <image:caption>A base of the Necromas, inspired by African culture.</image:caption>
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      <image:caption>Concept Art for the Go’n architecture and style.</image:caption>
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      <image:caption>The three chieftains displayed with their faction.</image:caption>
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      <image:caption>Concept Art for a Go’n shrine.</image:caption>
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      <image:caption>Concept art for the warrior, the basic Wildlanders infantry unit.</image:caption>
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      <image:title>Warparty - Game Writing - More Information.</image:title>
      <image:caption>Official Website Steam XBox Playstation Store</image:caption>
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      <image:title>Black Legend - Game Writing - Make it stand out</image:title>
      <image:caption>Concept Art for a plaza in the city of Grant.</image:caption>
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      <image:caption>The streets of Grant are now abandoned.</image:caption>
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      <image:caption>A combat encounter in the Harbour.</image:caption>
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      <image:caption>A potential player character, and thus the possible look of Mephisto.</image:caption>
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      <image:caption>Grutte Pier, a Frisian folk hero who inspired Grand Piers, one of Black Legend’s most iconic bosses.</image:caption>
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      <image:title>Black Legend - Game Writing - Make it stand out</image:title>
      <image:caption>Old Red Eyes was said to be a very special type of Nekker. It could shift between flesh and smoke, and was ultimately killed and separated from his skin in the folk tale. Both body and skin were then buried separately.</image:caption>
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      <image:title>Black Legend - Game Writing - Make it stand out</image:title>
      <image:caption>Lord Halewijn wielding his iconic sword, based on an Executioner’s Blade.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61a47ee7bb6d752d60921ee7/1638361877323-0N1TQAV0QZIJCKNAGKZT/Folklore+-+Old+Red+Eyes.png</image:loc>
      <image:title>Black Legend - Game Writing - Make it stand out</image:title>
      <image:caption>The Merchant’s Guild, where many of the game’s NPCs reside as it operates as a home base for the player.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61a47ee7bb6d752d60921ee7/1638273520402-DQB05KMVKG85GY35PM0I/BlackLegend_SuperHeroArt_3840x2160.png</image:loc>
      <image:title>Black Legend - Game Writing - More Information.</image:title>
      <image:caption>Official Website Steam XBox Playstation Store Nintendo E-Shop</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.mennovdh.com/bsc-narrative</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2026-03-05</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61a47ee7bb6d752d60921ee7/978e263e-1354-4f2b-a7a3-9f95bbe683bf/Best+Served+Cold+-+Clara+Salo.png</image:loc>
      <image:title>Best Served Cold - Narrative and Technical Design - Make it stand out</image:title>
      <image:caption>A dialogue with Clara Salo, a humble maid in a hotel who enjoys practicing martial arts.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61a47ee7bb6d752d60921ee7/35f8e594-fabb-4298-909c-782190c55d31/Best+Served+Cold+-+Drink+Mixing.png</image:loc>
      <image:title>Best Served Cold - Narrative and Technical Design - Make it stand out</image:title>
      <image:caption>The final version of the Drink Mixing minigame, where the player is making a “Femme Fatale” cocktail by having to progress through the pattern with the gold/green arrow before the red arrow “catches” them.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61a47ee7bb6d752d60921ee7/283afaf1-c861-43c5-8a40-577d7ee4d9e7/Best+Sered+Cold+-+Clues.jpg</image:loc>
      <image:title>Best Served Cold - Narrative and Technical Design - Make it stand out</image:title>
      <image:caption>The Player’s notebook containing an overview of all he plot-relevant clues they found so far.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61a47ee7bb6d752d60921ee7/bf37a443-817a-49a2-b577-006aa1502be5/Best+Sered+Cold+-+Clues+Boardjpg.jpg</image:loc>
      <image:title>Best Served Cold - Narrative and Technical Design - Make it stand out</image:title>
      <image:caption>The player’s “Clue Board” at their home office. Here, they can review and combine clues into potential new information.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61a47ee7bb6d752d60921ee7/15a30a07-7bbe-4949-bce5-861dd7f570f1/Best+Served+Cold+-+Newspaper.png</image:loc>
      <image:title>Best Served Cold - Narrative and Technical Design - Make it stand out</image:title>
      <image:caption>Most cases start with a newspaper handout, describing the situation to the player as well as who the potential suspects are.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61a47ee7bb6d752d60921ee7/aaf7dc81-014f-4010-b679-e0b181a7fb77/Best+Served+cold+-+Drink.png</image:loc>
      <image:title>Best Served Cold - Narrative and Technical Design - Make it stand out</image:title>
      <image:caption>Sandra Fischer enjoying her favorite drink, which can turn a Bad Mood into a Good Mood and gives maximum affection. Her Alcohol Tolerance is displayed in green in the bottom left of the screen. In the background, the S.T.A.C. is visible on the right. between serving customers, the player can interact with it at any point and look up information.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61a47ee7bb6d752d60921ee7/2b32a334-5f21-4b3c-8add-c19ae0edf6b0/Best+Served+Cold+-+Dialogue.png</image:loc>
      <image:title>Best Served Cold - Narrative and Technical Design - Make it stand out</image:title>
      <image:caption>Example of the Pixel Crushers Dialogue System in Unity, allowing each node to hold custom logic and functionality using simple Lua code for designers.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61a47ee7bb6d752d60921ee7/d80ed2f0-07e1-4373-8ce0-dd170985c262/Best+Served+Cold+-+Arcweave.png</image:loc>
      <image:title>Best Served Cold - Narrative and Technical Design - Make it stand out</image:title>
      <image:caption>An example of Arcweave’s web-app. Writing was largely handled here as a collaborative effort between Writers, Artists (with writing experience) and Design.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61a47ee7bb6d752d60921ee7/fc2608b1-864a-4979-9841-c6d7def5e133/Best+Served+Cold+-+Thumbnail.jpg</image:loc>
      <image:title>Best Served Cold - Narrative and Technical Design - More Information.</image:title>
      <image:caption>Official Website Steam</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.mennovdh.com/dj-gameplay-design</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2026-03-05</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61a47ee7bb6d752d60921ee7/5b525efd-5f20-4cf7-898e-8ca474877d3a/Devil+Jam+-+Abilities.jpg</image:loc>
      <image:title>Devil Jam - Make it stand out</image:title>
      <image:caption>Screenshot of gameplay during an intense moment. Projectiles in yellow, purple and pink belong to the player. The Purple and Yellow projectiles represent weapons and abilities from the Greed and Pride sins.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61a47ee7bb6d752d60921ee7/91fb0849-9f66-4ab0-8c51-07f8338d96c2/Devil+Jam+-+Ring+Spawn.jpg</image:loc>
      <image:title>Devil Jam - Make it stand out</image:title>
      <image:caption>A player fights off a “Ring Spawn” event that spawns in a large ring of enemies that closes in on their location. The player can try to dodge out or force open an exit through sheer damage.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61a47ee7bb6d752d60921ee7/78f7b409-a439-4548-a7a9-13790a31ff0b/Devil+Jam+-+Carlos+Concept.png</image:loc>
      <image:title>Devil Jam - Make it stand out</image:title>
      <image:caption>The basic sketches for Carlos’ concept. Using the hands and examples, I created the boss ideas for large AoE attacks that the player must avoid while attempting to chase the actual Boss t deal damage.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61a47ee7bb6d752d60921ee7/1f13f8c5-e181-45a5-8a2c-6881656f7dae/Devil+Jam+-+Carlos+AoE.webp</image:loc>
      <image:title>Devil Jam - Make it stand out</image:title>
      <image:caption>Carlos’ boss fight in action. A hand tracks the player and fire beams to their sides. Standing still will always cause these beams to miss, but moving early will result in getting hit. Meanwhile, the hand in the center performs “the snap”, spawning cones of damage in a circular pattern that requires well-timed dashes to avoid. Carlos is running away in the top-left. His hitbox is only attached to this entity, requiring the player to give chase.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61a47ee7bb6d752d60921ee7/bdf68195-219e-4be6-b446-cfd95b047b6d/Devil+Jam+-+Brutus.webp</image:loc>
      <image:title>Devil Jam - Make it stand out</image:title>
      <image:caption>The player fighting Brutus. The projectile he channels uses a basic “power-up” animation. At the end of the attack, Brutus will dash to the projectile and perform a basic melee swing animation to cause the fireball to explode into 4 different projectiles. Both the dash and swing animations were re-used for all his other attacks to maximize efficiency.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61a47ee7bb6d752d60921ee7/def2496c-6fd9-469a-9c16-734becbdbb1f/Devil+Jam+-+Items.jpg</image:loc>
      <image:title>Devil Jam - Make it stand out</image:title>
      <image:caption>The Item selection screen. Note the “Sadist” ability being of Rare quality. The negative traits of this ability were reintroduced by the Lead Designer after I shifted to a different project.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61a47ee7bb6d752d60921ee7/5f957a90-07af-4d81-b40c-0c511945ebcb/Devil+Jam+-+Death.jpg</image:loc>
      <image:title>Devil Jam - Make it stand out</image:title>
      <image:caption>The player fighting Death. In this attack, Death spawns a large amount of enemies that he pulls towards himself. Upon reaching him, the enemies are executed and he is healed for a small amount. Death’s fight has been prolonged by the Lead Designer by giving him a large amount of Health, drawing out the fight as powerful builds could easily take him down, though this required a lot of upgrades and luck.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61a47ee7bb6d752d60921ee7/e1f2648d-5a07-4474-98a0-ba93b8f9a790/Devil+Jam+-+Bad+UI.jpg</image:loc>
      <image:title>Devil Jam - Make it stand out</image:title>
      <image:caption>The original UI in the first version of the Demo. The 4 columns, 3 row grid has been squished down and inverted into a single row. Many players reported they weren’t even aware of what it represented.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61a47ee7bb6d752d60921ee7/5303ad35-e62a-4008-b2da-e2a33c1286cf/Devil+Jam+-+Good+UI.jpg</image:loc>
      <image:title>Devil Jam - Make it stand out</image:title>
      <image:caption>The final version of the UI. The grid is more clear and represents the inventory system 1:1. The player is clearly visible in the center.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61a47ee7bb6d752d60921ee7/a7b88a49-55b8-4a9f-94c3-db6f34996d33/Devil+Jam+-+Thumbnail.jpg</image:loc>
      <image:title>Devil Jam - More Information.</image:title>
      <image:caption>Steam</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.mennovdh.com/cos-dnd-writing</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2026-03-01</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61a47ee7bb6d752d60921ee7/d3d36746-13df-48ba-9c1c-ab4cc2daa60d/Cursed+Strahd+-+Pig.jpg</image:loc>
      <image:title>Cursed Strahd - Writing - Make it stand out</image:title>
      <image:caption>The scene in South Park’s “Marjorine” where the boys prepare the fake suicide of Butters.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61a47ee7bb6d752d60921ee7/d043eca2-7edd-41dd-b5f0-d981f64ca787/Cursed+Strahd+-+Doru.jpg</image:loc>
      <image:title>Cursed Strahd - Writing - Make it stand out</image:title>
      <image:caption>Original Artwork for Doru, the son of the priest turned into a Vampire Spawn by Strahd. In the original campaign, Doru is chained in the under-croft of the church, yelling about his ravenous hunger.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61a47ee7bb6d752d60921ee7/b944a3ec-eed6-4a85-8fa0-7a8bde0439cb/Cursed+Strahd+-+Butters+Chained.jpg</image:loc>
      <image:title>Cursed Strahd - Writing - Make it stand out</image:title>
      <image:caption>The scene from South Park where Butters is chained up in the basement by his father, who (wrongfully) believes his son is now an undead monster.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61a47ee7bb6d752d60921ee7/2177543a-cbd6-43c3-a679-ad1d12433437/Cursed+Strahd+-+Obsidian.png</image:loc>
      <image:title>Cursed Strahd - Writing - Make it stand out</image:title>
      <image:caption>Obsidian can show clearly how each page in the database is connected to other pages. Large nodes show greater importance and frequency.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61a47ee7bb6d752d60921ee7/77ee0c16-0ca6-49bc-9775-647a67f3c92f/Cursed+Strahd+-+Thumbnail.jpg</image:loc>
      <image:title>Cursed Strahd - Writing - More Information.</image:title>
      <image:caption>The entire custom campaign can be downloaded and opened with Obsidian here: Obsidian Google Drive - Cursed Strahd</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.mennovdh.com/sbt-level-design</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2026-03-05</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61a47ee7bb6d752d60921ee7/c3f9df73-c501-4274-9e64-57d221f43bb3/SBT+-+Gameplay.gif</image:loc>
      <image:title>Shootas, Blood &amp; Teef - Level Design - Make it stand out</image:title>
      <image:caption>Gameplay of Shootas, Blood &amp; Teef. Using twinstick controls, players are able to move and aim simultaneously, allowing quick reactions to the constant threat of incoming enemies.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61a47ee7bb6d752d60921ee7/d69bcbd9-53e7-4984-9384-c6ce97ddc233/SBT+-+Playmaker.png</image:loc>
      <image:title>Shootas, Blood &amp; Teef - Level Design - Make it stand out</image:title>
      <image:caption>Playmaker introduces a custom visual scripting toolkit that can be used by designers to implement complex behaviours without having to write code themselves. Additionally, programmers can add custom nodes to help expand functionality if needed.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61a47ee7bb6d752d60921ee7/567f39fb-1a40-4b6f-a18c-34d1b5998248/SBT+-+Voidport+Hanger.jpg</image:loc>
      <image:title>Shootas, Blood &amp; Teef - Level Design - Make it stand out</image:title>
      <image:caption>A player finding a chest of “Teef”, which can be spent in the shop to buy upgrades and new weapons. Above is a destroyed shuttle that was attached to he chains, but took enough damage to be destroyed and fall down, dynamically updating the platforms so enemy AI no longer tries to jump on it.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61a47ee7bb6d752d60921ee7/9dbbdb41-d6e5-47ae-af59-f70a9c683d83/SBT+-+Elevator.png</image:loc>
      <image:title>Shootas, Blood &amp; Teef - Level Design - Make it stand out</image:title>
      <image:caption>The Player fighting a Space Marine on the elevator platform. The extra platform and boxes were added upon my request so the players had more wiggle room in terms of avoiding enemy projectiles.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61a47ee7bb6d752d60921ee7/d3aba157-9aa3-474e-a66b-8055e6f229a5/SBT+-+Sewer.jpg</image:loc>
      <image:title>Shootas, Blood &amp; Teef - Level Design - Make it stand out</image:title>
      <image:caption>A section of the Sewers level that went through many iterations in terms of balancing. Players often struggles with the fight due to the large amount of enemies that spawned during the “Kill Them All!” section where players must kill enemies to fill a bar before they can progress. The solution was to also spawn healing pick-ups before and during the fight.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61a47ee7bb6d752d60921ee7/7975daca-ab28-4862-b57a-f7be69f57800/SBT+-+Sewers.jpg</image:loc>
      <image:title>Shootas, Blood &amp; Teef - Level Design - Make it stand out</image:title>
      <image:caption>The Mutant Alligator was tricky to get right. The fights often occurred in small areas, and the hitbox and behaviour had to be carefully tweaked in Playmaker to ensure the fights were fair, challenging and didn’t end with the Alligator getting stuck! The pools of acid were notorious for impacting performance until their length in the z-axis was reduced.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61a47ee7bb6d752d60921ee7/56f58a2a-b513-435e-9597-cb906c577d46/SBT+-+Genestealer.jpg</image:loc>
      <image:title>Shootas, Blood &amp; Teef - Level Design - Make it stand out</image:title>
      <image:caption>The Sewers level ended with the “Genestealer” boss fight. Using the many pipes in the level, it would try to repeatedly run into the player, then escape through the sewers in a hit-and-run strategy. The fight was initially way too easy as the Genestealer lacked direct attacks. Adding adds to the fight on higher difficulties and more health allowed me to amp up the difficulty without requiring new animations and attacks for the boss.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61a47ee7bb6d752d60921ee7/b8b1ba65-0b6c-4831-9a94-2e2ff5c00b6d/SBT+-+Horrik.jpg</image:loc>
      <image:title>Shootas, Blood &amp; Teef - Level Design - Make it stand out</image:title>
      <image:caption>The fight with Lord Horrik Canorum involves destroying his blue shield first, before the player can damage the actual boss. After some time, the shield regenerates. During the entire fight, Horrik will move from the right side of the screen to the left, pushing the player back and serving as a soft DPS-check.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61a47ee7bb6d752d60921ee7/2ae458ef-a0be-4596-aaf6-ecb747287689/SBT+-+Baneblade.jpg</image:loc>
      <image:title>Shootas, Blood &amp; Teef - Level Design - Make it stand out</image:title>
      <image:caption>Four players in co-op fighting the Baneblade, otherwise known as the “Bastion of Valour”. The tanks fires projectiles directly, rams players camping in the bottom, or causes debris to fall from above. Since the AI reacts to player positioning, many new players struggled despite this being the first major boss. Additionally, a second phase is triggered where the fight is equally punishing, requiring precise timing on jumps while handling additional enemies spawning in. A major fix for the difficulty was to spawn a full heal between the two phases of the fight.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61a47ee7bb6d752d60921ee7/36fadeeb-85bc-4452-bce6-9611d2fec9e4/SBT+-+Thumbnail.jpg</image:loc>
      <image:title>Shootas, Blood &amp; Teef - Level Design - More Information.</image:title>
      <image:caption>Official Website Steam</image:caption>
    </image:image>
  </url>
</urlset>

